

Fallout New VegasĮverts also told PCGamesN that while some of the original content ideas did make it into the final version of the game, a lot of it was pared down so that it wouldn't hamper the game engine. More separated by little zones than what it ultimately became, according to Evert. We had it all planned out-it wasn't just a bunch of random stuff."Įven existing areas like the Mojave Wasteland would have looked differently on a PC-only version of the game. Like, 'Here's where the water is stored, here's where the farms are, here's where the government is centralised'. " would have been a lot different if it was PC only," explained lead world builder Scott Everts in an interview with PCGamesN. Apparently going multi-platform might have even created more performance issues than necessary. Fallout: New Vegas suffered this too when, according to a new interview with Obsidian, console development ultimately forced the team to scale back some of the ambitious designs for Fallout: New Vegas. Is there something you think we should be reporting on? Email are instances where the decision to put a game on multiple platforms hinders its development.
